NBA 2K27 BUILDSFree tools to find, create, and analyze builds.

DATA TRANSPARENCY

What Buildalyst knows.

A simple view of the data available, its evidence, and its limits.

REFERENCE

native-probe-2026-08-22@live-993560759169487438

Every value shown here is tied to this snapshot. It is not a promise about current live retail tuning.

SCOPE

53 badges · 40 announced Blueprints

16 Synergy slots · local detail coverage remains partial

SOURCE WATCH

Last check: 1 October 2026. 8 public sources were reachable; no actionable difference was detected during this pass. The engine remains tied to the 22 August 2026 snapshot until a new retail verification is completed.

CONFIRMED

What Buildalyst knows

These elements are documented well enough within the snapshot scope to be used with their limits shown explicitly.

Badges

CONFIRMED

53 badges · 212 Bronze → Hall of Fame requirements · AND/OR logic · height restrictions · used on 30/30 builds.

Confirmed within the Buildalyst snapshot, not a claim about current live retail tuning.

Specializations

CONFIRMED

6 specializations · 60 goals · conditions and rewards known within the current scope.

PARTIAL

What Buildalyst knows partially

The data is useful, but part of its scope or interpretation remains open.

Badge Tokens

PARTIAL

5300 snapshot costs and 31500 snapshot contributions.

Partial: BADGE_TOKEN_POSITION_DEPENDENCY remains open; no universal global economy is claimed.

Badge Slots

PARTIAL

2123 native allocations observed.

Partial: the estimated model is rejected (569/2123 outputs only); exact discipline allocation remains open.

Animations

PARTIAL

2914 entries · 2466 fully evaluable rules · 141 unique runtime animations · 905 display details · 25719 evaluations · 30/30 builds covered.

417 rules without attribute conditions · 30 future-season rules · 1 superseded. Confirmed only for the evaluable subset.

Takeovers

PARTIAL

24 public options and 24/24 requirements retained; 1/24 is fully calculable today (Hydration Hero).

The 5 internal entries remain excluded; other eligibility results are not presented as certain.

Rebirth

PARTIAL

Rebirth I–IV and the per-discipline Badge Token percentages are known.

Partial: exact fractional rounding remains open.

Cap Breakers

PARTIAL

Up to 5 per attribute · permanent · body potential caps and specialization restrictions applied · 28 documented, 20 identified in the snapshot.

8 future rewards remain unidentified.

Synergy

PARTIAL

16 slots · Fuse → Reaction · a Fuse refunds Badge Tokens, not the normal Badge Slot.

Partial: complete compatibility, activation counts, and the full graph remain open.

Builder OVR

PARTIAL

256/256 mixed fixtures and 75/75 uniform fixtures match the snapshot calculation.

Partial: the 98 → 99 display gap and current live retail tuning are not closed.

Linked attributes

PARTIAL

Known linked-attribute cascades are applied.

Partial: the case where Speed With Ball does not automatically force Speed remains unresolved.

OPEN

What remains open

None of these areas should be presented as live retail truth or used for a safe-creation promise.

Post-launch retail tuningOPEN
Exact formula for the 20 Badge SlotsOPEN
No initial slots → Cap Breaker → Bonus SlotOPEN
Retail verification of Takeover level 21OPEN
Exhaustive Fuse → Reaction compatibility and activation countsOPEN
Speed With Ball → Speed sentinelOPEN
Standing Dunk for 5'9–6'0 bodiesOPEN
WNBA for 5'4–5'8 bodiesOPEN
Rebirth fractional roundingOPEN
Retail performance measurements: green windows, badges, and movement timingsOPEN

TRUST CONTROL

Evidence is not a promise.

Snapshot

Rules and figures are versioned so changes remain visible.

In-game verification

Information observed in the app or snapshot is not automatically verified in-game.

Buildalyst keeps disagreements and incomplete data visible instead of hiding them. Recommendations stay limited to what the named snapshot can justify.

Build profiles and findings are published only when their rules and source data are traceable.